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Automate Personal Transportation with Handy Car

Train arriving to pick me up

The Problem

My Base is hard to navigate without Spidertron or train. There are train tracks everywhere, lots of trains trying to roll over me, and no safe path to drive a car in.

Screenshot of a Base with lots of rails

The Solution

The solution is Handy Car1. (I considered calling it uber).

You place a Train stop called [entity=character] L using a blueprint on the nearest track. Pretty soon there comes Timmy (A Train) and waits for you to enter. It will start driving immediately. You can:

Once you leave the train, it will drive back to Timmy's HQ .

With some circuitry, the pickup and drop off stations will deactivate automatically after the trains topped there, so that they do not interfere with your transportation needs later. Disabled train stops add a pathing penalty so you should remove the unused stops eventually. A speaker places a blinking icon on the map reminding you to remove the train stops. You can just hit CTRL-Z to let bots undo the placing.

Implementation

Train

A dedicated Train With the following configuration:

Screenshot of schedule

The Timeout is to give you some time to enter, but eventually get over it if you forgot about your appointment.

Timmy's HQ

A Train Stop somewhere in the middle, well connected, with refueling. If your base is large, you can have multiple trains and multiple stations, each with limit 1.

Pickup and Dropoff Site

Apart from the Name, the Pickup and Dropoff Stations are the same Blueprint.

Blueprint

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The Blueprint is a book that contains:

You can select the inner book from the hotbar and cycle through the blueprints with SHIFT+MOUSE_WHEEL.

Random Tip

Instead of going through the Train's Menu to switch it to manual driving, you can add or remove a wagon. Modifying the train puts it into manual.

There are two ways:

Using CTRL+Click on the map adds a temporary waypoint and switches the train to automatic.

Further Reading